DOJO UI Uplift hero image

UI UPLIFT

Overview

Alongside the foundations, I designed concepts for Dojo Pay and Sidekick showing what a stronger system would make possible: the same products, with re-harmonised colour, clearer surface hierarchy, and more varied layout and rhythm.

Each concept came with usage guidance and anatomy, so it could feed straight back into the system.

Component by component

Each component rebuilt on the same tokens, so the change carries across every screen that uses it.

Tabs
Tabs before the uplift
Tabs after the uplift
Status list
Status list before the uplift
Status list after the uplift
Filter chips
Filter chips before the uplift
Filter chips after the uplift
List tiles
List tiles before the uplift
List tiles after the uplift

The whole screen

The same Devices screen, rebuilt on the new tokens: clearer visual and spatial hierarchy, and a consistent vertical rhythm.

Before
Devices screen before the uplift
After
Devices screen after the uplift
Devices, Dojo Pay.

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